![]() As you move around on the battlefield trying to safely position your troops while finding the ideal flanking angles new squads of Germans will often pop into view, rendering your once secure troop placements extremely vulnerable. Your German foes in EiB are not afraid to move around. But enough of what's the same in EiB, let's focus on what's new: more maneuverable enemies and expanded multiplayer modes. They reflect the sorts of missions soldiers might expect to receive in real combat, much like in the original game. The objectives for each mission follow largely in the same vein as the original as well, tasking you with securing structures or defending certain areas until reinforcements arrive. You'll still be battling across farm fields where you'll take cover behind downed cows and artillery craters, though there are some environments that weren't present in RtH30. You will venture to some new locations in EiB, but just because they have different names doesn't mean they feel different when you're playing in them. While the fact that the game takes players through a separate storyline during the same time period as the first title may sound conceptually appealing, it ends up lending an overwhelming degree of familiarity to the game to the point where EiB seems more like RtH30 version 1.5, not 2.0. It's Still World War II and You're Still Fighting Germans The main problem with BiA: EiB is that it feels way too much like its predecessor. There's still plenty of personality during the game's cinematic sequences, even going so far as to poke fun at Baker's overly stoic and contemplative demeanor. The storyline takes place in flashback fashion as Hartsock recounts the story of his journey that spans 15 days after D-Day to an officer named Marshall. You'll even meet up with Matt Baker from the first title at certain points. Players will find new weapons and vehicles, including the M3 Grease Gun, but they don't add enough to significantly alter the play experience. In BiA: EiB players will control Joe "Red" Hartsock and play out a storyline that runs concurrent to RtH30's. You're also given the option of switch to Situational Awareness View, which gives you a bird's eye view of the battlefield and allows you to pinpoint enemy locations and plot your attack strategies. With the release of RtH30's sequel, Brothers in Arms: Earned in Blood, developer Gearbox Studios hopes to resolve some of these issues For those unaware, the gameplay in Brothers in Arms consists of issuing move and attack orders to your squads and with the end goal of trying to secure a flanking position so you can wipe out the enemy and move on. While Road to Hill 30 did have a multiplayer mode, it was somewhat limited. Some major criticisms included the relative immobility of the Nazi enemies and the lack of replay value. Despite its success, the title was not without problems.
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